What Is Artificial Intelligence? (From “Computerizing” Intelligence to Game-Playing Machines)

What Is Artificial Intelligence? (From “Computerizing” Intelligence to Game-Playing Machines)

Verified Sources
Nov 4, 2026

Artificial Intelligence (AI) is the field of building systems that perform tasks we typically associate with human intelligence—such as perception, reasoning, learning, and language understanding. Classic framing treats AI as building intelligent agents that “act” to achieve goals under uncertainty, often by learning from data.2

A useful way to organize “what is AI?” is around four complementary perspectives:
(i) engineering intelligence into computers,
(ii) programming intelligence,
(iii) [making machines intelligent]{def="Learning/optimizing so behavior improves over time}, and
(iv) learning through game play.

Below, each perspective is developed into a concrete learning pathway with examples, process steps, and self-check questions grounded in how AI is defined and studied across major references.4

Footnotes

  1. Artificial Intelligence — Encyclopedia Britannica - Overview of AI as systems performing tasks associated with human intelligence. ↩ ↩2

  2. Artificial intelligence — Stanford Encyclopedia of Philosophy - Philosophical foundations and standard characterizations of AI. ↩ ↩2

  3. Artificial Intelligence: A Modern Approach (Russell & Norvig) — general description via Cambridge University Press page - Introduces AI as the study of agents and rational decision-making. ↩

  4. NIST Artificial Intelligence Risk Management Framework (AI RMF 1.0) - Provides a widely used framing for AI capabilities and risk considerations. ↩

Artificial Intelligence (AI) — Overview

1) Putting your intelligence into computer (knowledge representation + algorithms)

This view starts from the idea: if we can describe intelligent behavior as steps, then we can encode those steps and the knowledge they use into a computer.

Two foundational ideas show up repeatedly in AI history and definitions:

  • knowledge representation: encoding facts/rules as data structures.
  • search: exploring possible actions/paths when the correct move is not immediately obvious.

Early AI systems often relied on explicit rules and representations (for example, logical rules or hand-coded heuristics). Even today, many AI systems combine learned components with explicit reasoning or structured knowledge.2

Key learning targets in this perspective:

  • Translate a human strategy into an explicit decision procedure.
  • Identify the “state” (what you know), the “actions” (what you can do), and the “goal” (what counts as success).
  • Use an algorithmic framework (often search + evaluation) to select actions.2

Footnotes

  1. Artificial Intelligence — Encyclopedia Britannica - Overview of AI as systems performing tasks associated with human intelligence. ↩ ↩2

  2. Artificial Intelligence: A Modern Approach (Russell & Norvig) — general description via Cambridge University Press page - Introduces AI as the study of agents and rational decision-making. ↩

  3. Artificial intelligence — Stanford Encyclopedia of Philosophy - Philosophical foundations and standard characterizations of AI. ↩

2) Programming with your own intelligence (rule-based / heuristic AI)

In this perspective, you (the developer) supply the intelligence—typically through:

  • heuristics
  • expert rules
  • planning

This is common in systems where:

  • the task is well understood,
  • high reliability is required,
  • and data for learning is limited.

However, the approach can be brittle: rules that work in one situation may fail in slightly different situations. This is one reason modern AI strongly emphasizes learning and adaptation.2

Footnotes

  1. Artificial Intelligence: A Modern Approach (Russell & Norvig) — general description via Cambridge University Press page - Introduces AI as the study of agents and rational decision-making. ↩

  2. NIST Artificial Intelligence Risk Management Framework (AI RMF 1.0) - Provides a widely used framing for AI capabilities and risk considerations. ↩

3) Making a machine intelligent (learning, adaptation, and optimization)

Here the goal is not only to encode steps, but to enable systems to improve performance with machine learning.

A standard relationship is:

  • AI is the umbrella field for intelligent behavior,
  • machine learning is a major method inside AI where models learn from data rather than relying exclusively on manually written rules.2

This perspective connects directly to how “intelligence” is operationalized:

  • the system is rewarded/punished based on outcomes,
  • it adjusts internal parameters to increase future success.

In controlled settings, this becomes: define a performance objective, then optimize using data and feedback.2

Footnotes

  1. Artificial intelligence — Stanford Encyclopedia of Philosophy - Philosophical foundations and standard characterizations of AI. ↩ ↩2

  2. NIST Artificial Intelligence Risk Management Framework (AI RMF 1.0) - Provides a widely used framing for AI capabilities and risk considerations. ↩ ↩2

4) Playing a game (controlled intelligence: search + policy + evaluation)

Games provide an unusually clear environment for intelligence:

  • rules are explicit,
  • states are well-defined,
  • and success is measurable (win/loss, score).

Game-playing AI often combines:

  • adversarial search
  • evaluation functions
  • policies

Historically, game play was a proving ground because it requires selecting actions under uncertainty and maximizing long-term outcomes—not just immediate reactions.2

Footnotes

  1. Artificial Intelligence — Encyclopedia Britannica - Overview of AI as systems performing tasks associated with human intelligence. ↩

  2. Artificial Intelligence: A Modern Approach (Russell & Norvig) — general description via Cambridge University Press page - Introduces AI as the study of agents and rational decision-making. ↩

Turn a human strategy into an AI system (covers perspectives i–ii)

  1. 1
    Step 1

    Define the goal precisely (e.g., maximize score, reach target, win).

  2. 2
    Step 2

    Identify what the system observes and the “state” it tracks. This is the basis of knowledge representation.

  3. 3
    Step 3

    Encode rules/heuristics or a search strategy that maps states to actions.

  4. 4
    Step 4

    Create a function that scores outcomes or estimates progress (critical for search and game play).

  5. 5
    Step 5

    Run against scenarios; revise rules/heuristics if performance is inconsistent.

Make the machine intelligent (covers perspective iii)

  1. 1
    Step 1

    Gather labeled examples or define rewards/penalties from interaction.

  2. 2
    Step 2

    Define what “better” means (accuracy, reward, loss minimization).

  3. 3
    Step 3

    Use an algorithm to adjust parameters to reduce error or increase expected reward.

  4. 4
    Step 4

    Use held-out data or evaluation suites to ensure generalization.

  5. 5
    Step 5

    Track performance drift; update models when conditions change.

Use game play to evaluate intelligence (covers perspective iv)

  1. 1
    Step 1

    Prefer games with clear win conditions and measurable intermediate states.

  2. 2
    Step 2

    Encode the board/state representation and action generator.

  3. 3
    Step 3

    Use minimax/expectimax-style reasoning for adversarial games, or a learned policy.

  4. 4
    Step 4

    Provide an evaluation function for non-terminal states or reward for outcomes.

  5. 5
    Step 5

    Inspect losing patterns: where search/evaluation/policy breaks.

Four perspectives of AI mapped to what you build

A quick comparison of the “source of intelligence” in each perspective.

Pro Tip: Think in terms of “agent + environment + goals”

Across all four perspectives, the core engineering question is the same: What does the agent see, what can it do, and what counts as success? This framing aligns with intelligent agent definitions used in AI research.2

Footnotes

  1. Artificial Intelligence — Encyclopedia Britannica - Overview of AI as systems performing tasks associated with human intelligence. ↩

  2. Artificial intelligence — Stanford Encyclopedia of Philosophy - Philosophical foundations and standard characterizations of AI. ↩

Avoid the common confusion: “automation” ≠ “intelligence”

Some programs follow scripts (automation). AI involves adapting or reasoning such that behavior improves or generalizes under new situations—often through learning or search guided by goals.2

Footnotes

  1. Artificial intelligence — Stanford Encyclopedia of Philosophy - Philosophical foundations and standard characterizations of AI. ↩

  2. Artificial Intelligence: A Modern Approach (Russell & Norvig) — general description via Cambridge University Press page - Introduces AI as the study of agents and rational decision-making. ↩

FAQ: Interpreting “intelligence” in AI

A conceptual roadmap for learning AI through the four perspectives

Encode decisions

Start

Represent state and build rule/search logic."

Write heuristics

Next

Program expert strategies and evaluation functions."

Add learning

Then

Train models using data or reward feedback."

Validate via games

Finally

Test intelligence in controlled, measurable environments."

Key Terms Check

1 / 5
Question · Term

Intelligent agent

Click to reveal
Answer · Definition

intelligent agents

Knowledge Check

Question 1 of 3
Q1Single choice

Which perspective best matches the idea of “you (the developer) write the decision rules” into the system?